
The Complete
Currency Guide
Every currency in TapForce explained — what it does, where to get it, and how to spend it without wasting a single gem.
The Economy at a Glance
TapForce has over 30 distinct currencies and not a single in-game tutorial that explains any of them. You'll pick up gems, gold, elixir, orbs, scrolls, shards, coins, tapes, tickets, chips, eggs, rockets, mutagens, candles, and a dozen event-specific tokens — most with zero context about what they're for or when to spend them.
This guide breaks down every single currency in the game. Not just what they do, but when to hoard them, when to spend them, and the spending mistakes that set players back weeks.
Currencies fall into rough tiers. Core currencies (gems, gold, elixir, platinum) fuel every part of your account daily. Progression currencies (scrolls, mutagens, shards) power mid-game systems. Event currencies are time-limited and rotate weekly or seasonally. And competitive/dojo currencies tie directly to guild participation and PvP performance. We'll cover every single one.
Core Currencies
These are the four currencies every player touches every single day. Gems are the premium currency and the backbone of smart progression. Gold, elixir, and platinum fuel fighter leveling and mastery — you'll never have enough of any of them.
Gems
GEGems are the lifeblood of your account. They're the one currency you earn consistently from every game mode, and how you spend them determines whether you're progressing efficiently or bleeding value. The single biggest mistake new players make is impulse-buying capsules or cosmetics. Every gem has a highest-value use, and this section maps them out.
Daily: Quests, achievements, recruit missions, Loot-o-Matic spins, dojo spins, and daily login rewards. These add up to a steady baseline — never skip a day.
Weekly Events: Mech Hunt, Club Smash, Dino Dice, Car Smash, Ship Breaker, Jackpot Jam, Technodome, and Bounties all award gems for participation and milestones.
Monthly Events: Operation O.R.B., Arcade Master, Capsule Collector, and Mission Medley run on monthly rotations with large gem payouts at higher milestones.
Bingo Events (Seasonal): Valentine's (Feb), 4th of July, Thanksgiving (Nov), New Year (Dec). These are some of the best gem sources in the game.
Gem Events: Easter (Apr), Summer (Aug), Halloween (Oct), Christmas (Dec). These are the big four — target 80k–122.5k gems per event. Start saving 6–8 weeks before each one.
Pizza — 100 for 125 gems. Feeds your fighters, never skip.
VHS Tapes — Tavern spins, consistent value.
Gold — 52M for 400 gems. Always buy, you'll always need more gold.
5x Orbs — Better value than 1x. Always take the 5-pack.
Elite Dragon Shards — 10 for 2,500 gems. One of the best gem purchases in the entire game. Buy every time they appear.
Building Materials — For base upgrades, always worth the gems.
Dino Dice 5x Eggs — Daily during Dino Dice events.
Ship Breaker 5x Rockets — Daily during Ship Breaker events.
Daily Gold Tap — Free gold, never skip.
Mech Event Phones — Only during mech events if pushing hard.
Mutagens — Worth it if actively upgrading sewer slots.
Scrolls — Faction or class, buy if you're bottlenecked.
Blue Carts — Decent value for hero shards.
Candles — If you're actively ascending dragons.
Elixir — 2,200 for 500 gems. Buy when leveling your core team.
1x Orbs — 900 gems each. Only if you really need that one pull.
Star Coins — 10 for 750 gems. Situational.
Purple Carts — 5 for 800, 10 for 1,350 gems. Only when building specific heroes.
Charms — If actively upgrading charm slots.
Dragon Dust — If leveling a priority dragon.
Platinum — Only after level 240 when you need it.
Charm Shards — Horrible gem-to-value ratio. You'll get plenty from events and guild activities.
Blue Dragon Shards from Daily Shop — The daily rotation ones are overpriced. The elite purple shards are the good deal.
Capsules Outside Events — Never pull capsules when there's no capsule collector or boosted rate event running. You're throwing away value.
Gold
GM / GOGold is the universal leveling currency, but it has a quirk that confuses every new player: the game stores it in two separate denominations internally. Understanding how gold actually works saves you from some very confusing inventory math.
Gold Ones (GO) stores amounts under 1M. Gold Millions (GM) stores 1M+ increments. The game displays a combined total on screen, but the backend stores them as two separate values.
Your true balance = GO + (GM × 1,000,000). This matters because some rewards add to GO and some add to GM. If your display shows 5.2M gold, you might have 5 GM + 200,000 GO, or 4 GM + 1,200,000 GO. The result is the same, but it explains why gold totals sometimes look weird after collecting rewards.
Don't worry about managing this manually — just know it exists if your gold math ever seems off.
Weapon Shops — Passive gold income from weapon shop levels. Keep these upgraded.
Daily Gold Tap — Free gold every day, never skip.
City Market — 52M for 400 gems. One of the most consistent sources.
Bingo Events — Large gold payouts from event milestones.
Club Smash Chests — Scaled rewards based on club performance.
Stall Income — Passive income from base stalls. Collect regularly.
Campaign/Battle Rewards — Standard gold drops from clearing stages.
1. Fighter Leveling — Your main team of 6 always comes first. Never spread gold across your full roster.
2. Mastery Upgrades — After your core team is leveled, mastery nodes are the next best investment.
3. Dragon Leveling — Dragons need gold too, but fighters take priority.
Gold becomes THE bottleneck at higher levels. A single fighter from 300 to 350 can cost hundreds of millions. Start stockpiling early.
Elixir
OZElixir is the other half of fighter leveling. Every level-up requires both gold and elixir, and while gold has many sources, elixir is much harder to come by. It's the resource that forces you to make hard choices about who gets leveled.
Daily Elixir Tap — Your guaranteed daily supply. Never skip.
City Market — 2,200 for 500 gems. Always buy during 2x events, situational otherwise.
Club Smash Chests — Scaled with club performance.
Sewers — Sewer runs award elixir alongside mutagen drops.
Focus your elixir on your core 6 fighters — your main battle team. Never spread it across your full roster. Every elixir spent on a bench fighter is elixir stolen from your carry.
Elixir is scarce early game and it stays scarce forever. There's no point in the game where you have "enough" elixir. Plan accordingly.
Platinum
SIPlatinum is the endgame leveling currency. You won't need it until your fighters pass level 240, but once you do, it becomes just as critical as gold and elixir. Smart players start stockpiling before they actually need it.
Fighter Leveling After 240 — Once fighters pass level 240, each level-up requires platinum in addition to gold and elixir. The costs escalate fast.
Mastery Max Level Increases — Higher mastery tiers also require platinum to unlock.
Weapon Shops — Passive platinum income, similar to gold shops.
Daily Platinum Tap — Free daily platinum. Never skip.
Club Smash Chests — Scaled with club tier.
Start buying platinum from the City Market during 2x events well before you hit level 240. The earlier you stockpile, the smoother the transition to endgame leveling.
Summoning Currencies
The pulling economy is where most players waste the most resources. Capsules and orbs are how you get new fighters, but the timing of when you pull matters as much as how many you have. Hero shards let you fuse and upgrade specific fighters without relying on gacha luck.
Capsules
SCCapsules are your primary way to get new fighters. Every capsule pull gives you a random fighter, with rarity determined by the game's seed-based system. The biggest trap is pulling whenever you have capsules — patience is what separates good accounts from great ones.
Capsule pulls use a seed-based deterministic system. Your next pull result is already decided before you pull — the game assigns outcomes to a sequence tied to your account seed.
A pity system guarantees a high-rarity fighter after a certain number of pulls without one. This means saving for large batches of pulls during events can help you hit pity thresholds more efficiently.
The takeaway: pulls aren't truly random, and hoarding capsules for the right moment is always smarter than pulling one at a time.
Pull during Capsule Collector events — These events reward you with bonus currencies and milestones for every pull. Your capsules generate double value.
Pull during boosted rate windows — When specific fighters have increased drop rates, your odds improve meaningfully.
Never pull outside events unless you're desperately short on food fighters for a key fusion. Every capsule pulled without an active event is wasted event progress.
Orbs
OROrbs are elite pulls — higher quality than capsules with better odds at rare fighters. They're harder to come by, which makes how you acquire them matter even more.
Always buy 5x orbs from the City Market. The per-orb cost is significantly better than buying 1x. Never buy single orbs unless you literally only need one more for a milestone.
The 5x pack appears in the City Market rotation — buy it every time you see it.
Achievements — Long-term milestones award orbs.
Guild Achievements — Club-wide milestones.
Casino — Occasional casino drops.
Collect Actions — Various in-game collect rewards.
Guild Shop Rolls — Random reward from dojo shop spins.
Mail — Compensation and event rewards.
Market — City Market purchases (always take the 5x).
Blue Hero Shards
H0Blue hero shards are the bread-and-butter fusion material. You'll burn through thousands of these upgrading your core fighters.
Sources: Casino drops, collect actions, guild shop rolls, daily login, City Market, quests, summon shards, and tavern spins.
They feel plentiful early but become a real bottleneck once you're fusing multiple fighters simultaneously.
Purple Hero Shards
H1Purple hero shards are the premium fusion material. Much rarer than blue, and required for higher-tier fusions.
Sources: Collect actions, events, guild boss season rewards, guild achievements, guild shop rolls, daily login, and City Market.
Hoard these. Never spend purple shards on a fighter you aren't committed to building long-term.
Selector Cartridges
HCSelector cartridges let you choose a specific hero instead of gambling on random pulls. They're one of the most valuable currencies in the game because they remove gacha randomness entirely.
Sources: Achievements, shard combines, and tech tree actions.
Always use these on your main carry or a key team member. Never waste a selector on a hero you're not actively building.
Dragon Currencies
The dragon system is one of TapForce's deepest power multipliers. Dragons provide passive stat bonuses to your entire team, and the difference between an ignored dragon roster and a properly invested one is enormous. Everything here feeds into leveling, ascending, and starring up your dragons.
Dragon EXP (Dust)
ADDragon EXP — often called "dust" by players — is how you level your dragons. It's primarily earned by recycling duplicate artifacts, which means your artifact pull strategy directly affects your dragon progression.
Dragon dust is earned primarily from recycling duplicate artifacts. Common artifacts give 100–200 dust. Rare artifacts give 1,000–2,000 dust. The higher the rarity of the recycled artifact, the more dust you get.
This creates an interesting loop: pulling more artifacts (even bad ones) feeds your dragon leveling. Never let artifacts sit in your inventory — recycle duplicates immediately.
Focus on Rare Elite dragons first: Yinglong, Yamata, Naga, Zhulong, and Tianlu. These dragons have 4 stat slots including TrueDamage, which is one of the strongest stats in the game.
Common and uncommon dragons are fine as placeholders early, but your long-term dust investment should always target the rare elite tier.
Dragon Shards
A0 / A1 / ASDragon shards come in three tiers — blue, purple, and ultra. They determine which dragons you can summon and upgrade. The purple elite shards from the City Market are one of the best gem purchases in the entire game.
Blue shards are the most common dragon currency. Used for basic dragon pulls and upgrades.
Sources: Artifact level-ups, collect actions, guild shop rolls, daily login, and summon shards. You'll accumulate these steadily through normal play.
Purple dragon shards are the workhorse of serious dragon building. The City Market deal — 10 elite dragon shards for 2,500 gems — is one of the single best gem purchases in the game. Buy it every time it appears, no exceptions.
Sources: Achievements, collect actions, guild shop rolls, daily login, and City Market. The market deal is by far the most efficient source.
Ultra shards are the rarest dragon currency in the game. Sources are extremely limited and they're required for the highest-tier dragon upgrades.
When you get ultra shards, hold them until you're absolutely certain which dragon to invest them in. A misplaced ultra shard investment can set you back months.
Progression Currencies
Mid-game progression unlocks two major power systems: the mastery tech tree and the mutagen sewer. Both require dedicated currencies that are distinct from your core leveling resources. Getting these right is what separates stalled accounts from ones that keep climbing.
Mastery Scrolls
T1 / T2Mastery scrolls come in two flavors — Faction and Class. They fuel the tech tree, which provides permanent team-wide stat bonuses. Your investment priority should follow your main carry's faction and class.
Faction scrolls upgrade faction-wide bonuses in the tech tree. Each faction (Mech, Bio, Mystic, Cobra, Griffin) has its own scroll track.
Sources: Tech tree actions and XP level-ups.
Priority: invest in the faction your carry belongs to first, then your next most-used faction. Don't spread scrolls evenly — concentrate them.
Class scrolls work the same as faction scrolls but for class types (Tank, DPS, Support, etc.). Each class track provides bonuses to all fighters of that class.
Sources: Same as faction scrolls — tech tree actions and XP level-ups.
Priority depends entirely on your team composition. If your carry is a DPS, max the DPS tree first. If you run two tanks, the tank tree gives double value.
Mutagens
SM / A2The mutagen/sewer system is one of TapForce's hidden power multipliers. It looks simple on the surface but has real depth once you understand the slot and grade mechanics.
Mutagens fuel the sewer upgrade system. The mutagen system has 8 slots: 4 stat slots + 4 perk slots. Each slot has a grade ranging from D- to S+. Higher grades provide dramatically better bonuses.
Upgrading a slot's grade requires mutagens and has a random chance element — you might need multiple attempts to push from A+ to S.
Sources: Achievements, casino drops, and collect actions.
Super mutagens are the upgraded version needed for higher-tier sewer slot upgrades. Much rarer than regular mutagens.
Sources: Daily login rewards and summon shards. These are rare enough that you should always save them for your highest-priority slot upgrades.
Candles
Candles are the ascension currency for heroes. When a fighter hits their rank cap, you need candles to ascend them and unlock the next tier of levels and stats.
Sources: Achievements, collect actions, and City Market (situational buy). During 2x events, always buy candles from the market.
Competitive Currencies
The arena is TapForce's PvP system, and it has its own self-contained economy. Arena tickets get you in, arena coins come out. The arena shop is one of the best sources of targeted hero copies and orbs in the game.
Arena Tickets
TIArena tickets are consumed for each arena battle. You get a limited number per day, and extra attempts cost gems. Use every ticket every day — unused tickets are wasted progression.
Sources: Casino drops, collect actions, daily login, City Market, stall actions, and XP level-ups. The daily allotment is usually enough for most players, but competitive pushers may want to gem for extras during ranking periods.
Arena Coins
ACArena coins are earned from arena battles via collect actions. The amount scales with your arena rank — higher ranks earn more coins per battle.
Arena Shop Priority:
1. Hero copies for your carry — If your carry is available in the arena shop, this is the #1 priority. Targeted copies are invaluable.
2. Orbs — High-quality pulls at a steady rate.
3. Scrolls — Mastery progression when you're bottlenecked.
Dojo Currencies
The dojo (guild) system has its own economy that's separate from everything else. Silver coins for the gacha roll shop, gold coins for the fixed-price shop, and transmitters for boss entry. Active guild participation is one of the biggest accelerators in the game.
Silver Dojo Coins
Silver dojo coins are earned from guild boss battles. They're spent on the dojo shop roll — a random item gacha where each spin gives you a random reward.
Possible rewards include: hero shards, artifact shards, scrolls, transmitters, VHS tapes, and more. The randomness means you can't target specific items, but the average value per roll is solid.
Spend these regularly — there's no benefit to hoarding silver coins since the roll shop doesn't change.
Gold Dojo Coins
Gold dojo coins are earned from guild activities, boss battles, and guild achievements. They're spent in the fixed-price dojo shop where you can buy specific items at set prices — no RNG.
Shop Priority:
1. Cobra/Griffin food copies — C/G food is the rarest resource in the game. If the shop has it, buy it.
2. Dragon shards — Elite purple shards especially.
3. Scrolls — When you're bottlenecked on mastery progression.
Gold Transmitters
GXGold transmitters are your entry keys for club boss (guild boss) battles. Each boss attempt costs one transmitter. If you run out, respawning costs 50 guild coins.
Sources: Guild boss collect actions, guild achievements, guild shop rolls, and daily login rewards.
Never let transmitters cap out. Use them daily — guild boss rewards are too valuable to leave on the table.
Silver Transmitters
GKSilver transmitters are entry keys for solo boss battles. Same concept as gold transmitters but for the single-player boss mode.
Sources: Collect actions, guild boss battle/collect rewards, and City Market. Like gold transmitters, always use them daily.
Shop Currencies
These currencies are tied to specific shop systems — the relic shop, the tavern, and the Hard Mode globe shops. Relic coins in particular are one of the most important currencies in the game for Cobra/Griffin players.
Relic Coins
RERelic coins are THE lifeline for Cobra and Griffin progression. C/G food fighters are so scarce in the normal gacha pool that relic coins are often the only reliable way to keep progressing your C/G carry. If you're building a Cobra or Griffin hero, relic coins become your most important currency after gems.
Cobra and Griffin food fighters are the rarest in TapForce. While Mech, Bio, and Mystic food drops regularly from capsules, C/G food is extremely uncommon. Relic coins provide one of the only reliable, repeatable sources of C/G food.
Focus your relic coin spending on whoever you're actively building. Don't split them across multiple C/G projects — concentrate everything on your current priority.
Achievements — Long-term milestones award relic coins.
Casino — Occasional drops from casino activities.
Daily Login — Steady drip from login streaks.
Market — City Market purchases when available.
VIP Actions — Additional sources for VIP players.
VHS Tapes
TREach VHS tape gives you one spin in the tavern for random rewards. The tavern reward pool includes hero shards, gold, gems, and other useful resources.
Sources: Guild shop rolls, daily login, City Market, quests, and tavern actions. Always buy tapes from the daily market — the value per gem is excellent.
Hard Mode Globe Shops
Hard Mode stages 1–4 each have their own globe shop with unique inventory. These shops use stage-specific currencies earned from clearing Hard Mode levels. Prioritize weapon shards until your main carry's weapon is fully starred up, then pivot to dragon shards. Weapon stars provide massive stat increases that directly impact your combat power.
Event Currencies
TapForce runs rotating weekly and seasonal events, each with their own currencies. These tokens are time-limited — you earn them during the event window and spend them before the event ends. Here's every single one.
Poker Chips
PCPoker chips fuel the casino and Jackpot Jam events. They're one of the most common event currencies — you'll see them constantly.
Sources: Casino loot, collect actions, events, guild achievements, hourly collect, daily login, City Market, and quests. Spend them during active casino events for maximum milestone progress.
Dino Eggs
C2Dino eggs are the entry currency for the Dino Dice event — a board-game-style minigame where you roll dice and land on reward tiles.
Sources: Casino loot and collect actions.
Always buy the 5x eggs daily from the City Market during Dino Dice events. The extra rolls compound into significantly more rewards over the event duration.
Event Rockets
CBRockets are used in Ship Breaker and Battleship events. Each rocket is one shot at the enemy ship grid — think Battleship meets gacha.
Sources: Casino loot, guild shop rolls, daily login, and summon shards.
Buy the 5x rockets daily from City Market during Ship Breaker events. Like Dino Eggs, the daily 5x purchase is always worth the gems.
Event Hammers
STHammers are the Car Smash event currency. Each hammer lets you whack a car for reward drops — simple, satisfying, and surprisingly lucrative at higher milestones.
Sources: Collect actions and Car Smash event actions. Spend every hammer during the event — they don't carry over.
Club Smash Points
Club Smash is a guild-wide competitive event where your entire club earns points through participation. Higher point totals unlock better reward tiers for the whole guild.
This is one of the best sources of gold, elixir, platinum, and other core currencies. Active Club Smash participation is a huge part of why being in a good guild matters so much.
Charm Shards
CSCharm shards are used to upgrade your charms — passive bonuses that apply to your entire team. The charm system is a steady long-term investment.
Sources: Casino loot, collect actions, guild boss season collect, guild shop rolls, and mail actions.
Never buy charm shards with gems from the City Market — the gem-to-value ratio is terrible. You'll get plenty from passive sources over time.
Techno Coins
TCTechno coins are the shop currency for the Technodome event. Earn them during the event and spend them in the Technodome shop on fighters, shards, and other rewards.
Prioritize hero copies and shards in the shop. The Technodome shop often has some of the best per-currency value of any event shop.
Techno Tickets
TTTechno tickets are your entry passes for Technodome battles. Each battle attempt costs one ticket. Higher Technodome stages award more techno coins per run.
Use every ticket during the event — they expire when Technodome ends.
Bingo Soft Currency
BSBingo events run seasonally — Valentine's (Feb), 4th of July, Thanksgiving (Nov), and New Year (Dec). Bingo soft currency is earned during the event through normal gameplay and event activities.
Use soft currency to fill bingo boards. Completed lines and full boards award major prizes including gems, hero copies, and premium currency.
Bingo Hard Currency
BHBingo hard currency is the premium version — rarer but more powerful. It can be used to pick specific tiles on the bingo board or unlock bonus rewards.
Use hard currency strategically to complete high-value lines. Don't waste it on random tiles — plan your board completion path first.
Bingo Tickets
BTBingo tickets unlock additional bingo board attempts or refreshes during the event. More boards = more chances at completing lines for prizes.
These are worth buying from the City Market during bingo events if you're pushing for milestone rewards.
Cauldron Tickets
FTCauldron tickets are the entry currency for Cauldron events. Each ticket lets you play one round of the Cauldron event minigame.
Use every ticket during the event window. Cauldron events reward both soft and hard currencies that can be spent in the event shop.
Cauldron Hard Currency
FHCauldron hard currency is the premium shop currency for Cauldron events. It buys the best items in the event shop — hero copies, elite shards, and rare resources.
Spend hard currency on hero copies first, then elite dragon shards if available. Don't waste it on easily farmable resources.
Cauldron Soft Currency
FSCauldron soft currency is earned more freely during Cauldron events and buys the mid-tier items in the event shop — gold, elixir, scrolls, and basic shards.
Spend it all before the event ends. There's no benefit to hoarding soft currency since it resets each event.
Slots Tickets
S1Slots tickets let you spin the Jackpot Jam slot machine. Each spin has a chance at gems, hero copies, shards, and other prizes. The jackpot payouts can be massive.
Use all tickets during the event. The expected value per spin is generally good, and jackpot hits can be game-changing for your account.
The Spending Philosophy
Knowing what each currency does is only half the battle. The other half is knowing when to spend and when to save. Here are the principles that separate efficient accounts from ones bleeding value.
Daily Compounds
Small daily gem purchases compound massively over time. Buying pizza, tapes, gold, and dragon shards every single day adds up to thousands of resources per month that casual players miss entirely. A player who buys every "always buy" item daily will be measurably ahead of someone who only buys situationally — even if they spend the exact same total gems. The key is consistency. Set a daily routine: log in, buy your dailies, collect your taps, do your dojo. Every day.
Event Saving Windows
Map out the year. Gem events happen roughly 4 times per year:
Start saving 6–8 weeks before each gem event. Your target: 80k–122.5k gems per event. That's enough to hit all the high-value milestones. If you're spending freely between events, you'll never hit these numbers. Discipline pays off enormously.
The Mech Loop
The single most important progression loop in TapForce:
Every currency decision should ultimately serve this loop. The mech event is the single largest source of progression resources in the game. Being in a strong club that places well in mech events gives you more gold, more elixir, more transmitters, more everything. It's the flywheel that makes all other spending decisions work.
When to Save vs. Spend
- Gems for gem events (80k–122.5k target)
- Capsules for Capsule Collector events
- Orbs for Operation O.R.B.
- Dojo coins — shop resets regularly, don't cap out
- Daily market buys — always-buy items every single day
- Event currencies — they expire when the event ends
- Arena tickets — unused tickets = wasted attempts
- Relic coins for Cobra/Griffin food
- Dragon shards (especially purple and ultra)
- Selector cartridges for key carry copies
The Currency Flow
Currencies don't exist in isolation — they feed into each other in a chain that, once you see it, makes every spending decision clearer:
Every gem you spend should be traceable back to this chain. If a purchase doesn't eventually make your team stronger or improve your club standing, it's probably not worth it.
Quick Reference
Every currency at a glance. Tap any row to jump to its full entry above.
That's every currency in TapForce. Bookmark this page — you'll come back to it.
