Combat Codex

Weapon Guide

Damage

Katar

+10% ATK, +Hit Chance, +40 Speed while all allies are alive. Essential for peak mech damage.

Stats:
  • base: +10% ATK, +Hit Chance, +40 Speed (all allies alive)
  • Katar buff persists through death and revive
  • Speed bonus doesn't show in displayed stats
  • Pairs with Shuriken — faction advantage + Shuriken = easy damage cap, Katar ATK raises the cap

Khopesh

+10% True Damage on all attacks. Fighter takes 5% more damage as tradeoff.

Stats:
  • base: +10% True Damage, +5% damage taken
  • Source of True Damage — pairs with Katana on second damage dealer
  • Good on fighters who convert DoT to health

Katana

Extra True Damage while target HP is above 50%. At 6-star: 30% True Damage.

Stats:
  • 6-star: 30% True Damage (target HP > 50%)
  • Only effective while target HP > 50% — does nothing below
  • Pairs with Khopesh on the same fighter
  • Nerfed from earlier version

Shuriken

Faction damage specialist. +200% max damage cap at max level with faction advantage.

  • Buff only applies to the equipped fighter (not whole faction)
  • Pairs with Katar — together they maximize faction matchup damage
  • Switch between fighters based on mech boss faction

Knife

+150% damage for first 3 rounds at master level.

Stats:
  • master: +150% damage (first 3 rounds)
  • Primary weapon on Zemus for mech (burst early)
  • Also used on Nyx, Fenrus, Scythe, and Chancer

Nunchucks / Nunchaku

ATK buff stacks each round, caps at 3 stacks. At level 6: 18% ATK per round (72% max after round 4).

Stats:
  • level-6: 18% ATK per round, caps at 3 stacks (72% ATK max)
  • Buff stacks additively — each new round adds a stack (not refreshes)
  • Buff expires round 3 for main damage dealers
  • Prioritized over Katar for upgrade order on Spekkio

Sai

Boosts basic attack damage. Energy generation through basic attacks.

  • Primary energy weapon for Otto
  • Spekkio does NOT need Sai — gets energy from skills
Energy

Bow

Crit chance buff for first 3 rounds. Energy generation on crit.

  • Very good on Ruby (essential in 3rd weapon slot)
  • Crit only lasts first 3 rounds — Tomahawk better for consistent value

Cobra Staff

Energy generation: if HP < 50% gain 10 energy per round; if HP < 25% gain 20 energy per round. Improves debuff consistency.

Stats:
  • base: HP < 50%: +10 energy/round; HP < 25%: +20 energy/round
  • Used by Necro to improve Dark Corruption consistency
  • Block build variant: on Laguna for additional skill casts

Kunai

Energy on block. Synergizes with Naga dragon for Block Chance.

Stats:
  • 6-star: 70 energy on block
  • 7-star: 80 energy on block
  • Like a Sai but triggers when attacked and you block
  • Zura (70% block cap with passive+Naga) is the best Kunai user
  • Laguna can use it but has no natural block — only 50% with Naga
Defense

Knuckles

Normal attacks heal the fighter. Health/survival item for supports.

  • Zemus with Knuckles heals to full every turn
  • Useless on Ruby

Bomb

Defensive/survival item.

  • Used on Zemus (alt) and Lucius

Cano

Armor increase.

Lança / Lance

Resistance increase.

Support

Haladie

Healing item for supports. Useful in high DoT fights.

  • Used on Laguna and Zura

Pipe

Support utility weapon.

  • Used on Zura and Pyra

Kusarigama

Block-related utility weapon.

  • Block build variant on Zura: knuckles + kunai + kusarigama
  • Block build variant on Laguna: knuckles + kusarigama + cobra staff

Dart

Support weapon option.

  • Alternative for Zura

Spear

Support/defensive weapon.

  • Used on Laguna and Zemus as filler
Utility

Tomahawk

Paralysis immunity. Protects against CC mechs.

  • Used on Spekkio vs CC mechs
  • Does NOT counter Sleep (Hana mech)
  • Better than Bow for consistent value across all mech types

Fan Axe

+15% Control Precision for 6 rounds at battle start.

Stats:
  • base: +15% Control Precision (6 rounds)
  • Used on Lucius and Laguna

Mech Loadouts

Spekkio

mech
NunchucksKatarKhopesh

Primary DD. Nunchucks prioritized over Katar for upgrade order. Does NOT need Sai.

Alt: NunchucksKunaiKatar

Block build variant (with Naga dragon for block chance)

Otto

mech
SaiKatana/ShurikenTomahawk

Switch Shuriken based on mech faction. Against Crane: Sai, Shuriken, Katar.

Alt: SaiKhopeshTomahawk

Against green (Mantis) mechs

Scythe

mech
Sai/KnifeKatanaBow/Tomahawk

Needs crit chance dragons (Otto doesn't). Against Mantis: Sai, Khopesh, Tomahawk.

Zemus

mech
KnifeShuriken/BombHaladie/Spear

Knife for burst damage. Hybrid support/damage role.

Alt: KnifeBombSpear

Survival-focused

Zura

mech
Pipe/KnucklesKunaiDart/Haladie

Best Kunai user (70% block cap with passive+Naga). MUST be position 1 for block build.

Alt: KnucklesKunaiKusarigama

Block build variant

Laguna

mech
Knuckles/Cobra StaffFan AxeHaladie/Spear

Block build on Laguna = reach damage cap quickly (many skill uses early).

Alt: KnucklesKusarigamaCobra Staff

Block build variant

Ruby

mech
Bow

Bow essential in 3rd weapon slot. At 270+: Toronbo + Dabei dragons. Knuckles useless.

Lucius

mech
Fan AxeBombTomahawk

Weapons don't matter much — fill with leftovers. Only used for 4th ability.

Pyra

mech
PipeKunaiHaladie

Frontline with Yamata + Mingshe dragons.

Alt: SaiKatanaBow

Frontline boss damage variant (single-target)

Nyx

arena
KnifeKatanaKatar/Khopesh

Technodome carry (1770+ scores vs Cobra). Alt: Knife + energy dragon.

Pairing Rules

  • Shuriken + Katar go on the same fighter. Katana + Khopesh on the other.
  • Katar pairs with Shuriken because faction advantage + Shuriken = easy damage cap; Katar ATK raises the cap.
  • When no Shuriken needed: Spekkio gets Nunchucks+Katar+Khopesh, Otto/Scythe gets Sai+Katana+Tomahawk.
  • Katana only effective while target HP > 50% — does nothing below.
  • Weapons have stages (1-4+) and star upgrades within each stage.
  • Weapon unlock levels: Khopesh at campaign ~1160, Katar at ~1350-1500.