Weapon Guide
Katar
+10% ATK, +Hit Chance, +40 Speed while all allies are alive. Essential for peak mech damage.
- base: +10% ATK, +Hit Chance, +40 Speed (all allies alive)
- Katar buff persists through death and revive
- Speed bonus doesn't show in displayed stats
- Pairs with Shuriken — faction advantage + Shuriken = easy damage cap, Katar ATK raises the cap
Khopesh
+10% True Damage on all attacks. Fighter takes 5% more damage as tradeoff.
- base: +10% True Damage, +5% damage taken
- Source of True Damage — pairs with Katana on second damage dealer
- Good on fighters who convert DoT to health
Katana
Extra True Damage while target HP is above 50%. At 6-star: 30% True Damage.
- 6-star: 30% True Damage (target HP > 50%)
- Only effective while target HP > 50% — does nothing below
- Pairs with Khopesh on the same fighter
- Nerfed from earlier version
Shuriken
Faction damage specialist. +200% max damage cap at max level with faction advantage.
- Buff only applies to the equipped fighter (not whole faction)
- Pairs with Katar — together they maximize faction matchup damage
- Switch between fighters based on mech boss faction
Knife
+150% damage for first 3 rounds at master level.
- master: +150% damage (first 3 rounds)
- Primary weapon on Zemus for mech (burst early)
- Also used on Nyx, Fenrus, Scythe, and Chancer
Nunchucks / Nunchaku
ATK buff stacks each round, caps at 3 stacks. At level 6: 18% ATK per round (72% max after round 4).
- level-6: 18% ATK per round, caps at 3 stacks (72% ATK max)
- Buff stacks additively — each new round adds a stack (not refreshes)
- Buff expires round 3 for main damage dealers
- Prioritized over Katar for upgrade order on Spekkio
Sai
Boosts basic attack damage. Energy generation through basic attacks.
- Primary energy weapon for Otto
- Spekkio does NOT need Sai — gets energy from skills
Bow
Crit chance buff for first 3 rounds. Energy generation on crit.
- Very good on Ruby (essential in 3rd weapon slot)
- Crit only lasts first 3 rounds — Tomahawk better for consistent value
Cobra Staff
Energy generation: if HP < 50% gain 10 energy per round; if HP < 25% gain 20 energy per round. Improves debuff consistency.
- base: HP < 50%: +10 energy/round; HP < 25%: +20 energy/round
- Used by Necro to improve Dark Corruption consistency
- Block build variant: on Laguna for additional skill casts
Kunai
Energy on block. Synergizes with Naga dragon for Block Chance.
- 6-star: 70 energy on block
- 7-star: 80 energy on block
- Like a Sai but triggers when attacked and you block
- Zura (70% block cap with passive+Naga) is the best Kunai user
- Laguna can use it but has no natural block — only 50% with Naga
Knuckles
Normal attacks heal the fighter. Health/survival item for supports.
- Zemus with Knuckles heals to full every turn
- Useless on Ruby
Bomb
Defensive/survival item.
- Used on Zemus (alt) and Lucius
Cano
Armor increase.
Lança / Lance
Resistance increase.
Haladie
Healing item for supports. Useful in high DoT fights.
- Used on Laguna and Zura
Pipe
Support utility weapon.
- Used on Zura and Pyra
Kusarigama
Block-related utility weapon.
- Block build variant on Zura: knuckles + kunai + kusarigama
- Block build variant on Laguna: knuckles + kusarigama + cobra staff
Dart
Support weapon option.
- Alternative for Zura
Spear
Support/defensive weapon.
- Used on Laguna and Zemus as filler
Tomahawk
Paralysis immunity. Protects against CC mechs.
- Used on Spekkio vs CC mechs
- Does NOT counter Sleep (Hana mech)
- Better than Bow for consistent value across all mech types
Fan Axe
+15% Control Precision for 6 rounds at battle start.
- base: +15% Control Precision (6 rounds)
- Used on Lucius and Laguna
Mech Loadouts
Spekkio
mechPrimary DD. Nunchucks prioritized over Katar for upgrade order. Does NOT need Sai.
Block build variant (with Naga dragon for block chance)
Otto
mechSwitch Shuriken based on mech faction. Against Crane: Sai, Shuriken, Katar.
Against green (Mantis) mechs
Scythe
mechNeeds crit chance dragons (Otto doesn't). Against Mantis: Sai, Khopesh, Tomahawk.
Zemus
mechKnife for burst damage. Hybrid support/damage role.
Survival-focused
Zura
mechBest Kunai user (70% block cap with passive+Naga). MUST be position 1 for block build.
Block build variant
Laguna
mechBlock build on Laguna = reach damage cap quickly (many skill uses early).
Block build variant
Ruby
mechBow essential in 3rd weapon slot. At 270+: Toronbo + Dabei dragons. Knuckles useless.
Lucius
mechWeapons don't matter much — fill with leftovers. Only used for 4th ability.
Pyra
mechFrontline with Yamata + Mingshe dragons.
Frontline boss damage variant (single-target)
Nyx
arenaTechnodome carry (1770+ scores vs Cobra). Alt: Knife + energy dragon.
Pairing Rules
- Shuriken + Katar go on the same fighter. Katana + Khopesh on the other.
- Katar pairs with Shuriken because faction advantage + Shuriken = easy damage cap; Katar ATK raises the cap.
- When no Shuriken needed: Spekkio gets Nunchucks+Katar+Khopesh, Otto/Scythe gets Sai+Katana+Tomahawk.
- Katana only effective while target HP > 50% — does nothing below.
- Weapons have stages (1-4+) and star upgrades within each stage.
- Weapon unlock levels: Khopesh at campaign ~1160, Katar at ~1350-1500.
