Combat Codex
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Primm hero
Primm
Primm card
Level
LEVEL280/280
Power
POWER27,963
Mantis
FACTIONMANTIS
Finisher
CLASSFINISHER
Skills

ENERGY WEB

Active skill - Deals 350% damage to 3 random enemies, reducing their Speed by 80 for 3 rounds. Additionally, there is a 100% chance to inflict an additional 350% Poison damage for 3 rounds. If the target is already Poisoned, deal an additional 75% damage.

mech banner

Low base HP (2.37M) makes Primm the most fragile fighter in the Mantis roster — he won't survive mech boss attacks. Poison DoT from Energy Web is negligible against massive boss HP pools.

Speed reduction has no mech value. 100% Poison application rate is wasted when DoT damage is irrelevant. Outclassed by every dedicated mech pick. Only viable if you have nothing else, and even then he'll die early.

D tier — tap for mech tier list
club-smash banner

Lower-tier Mantis finisher for club smash. Poison synergy with other Mantis DoT fighters (Lily, Vex) provides stacking damage over time. Assassin's Touch gives +50% ATK/Crit Chance/Crit Damage and +100 Speed.

Fragile with the lowest HP in the Mantis roster. Harder They Fall's +125% bonus damage against higher-HP enemies is relevant against tanky faction opponents. Best used as a glass cannon finisher when the team can protect him in the back line.

D tier — tap for club-smash tier list
pvp banner

Fast Poison assassin with high Speed (+100 from Assassin's Touch) and Crit stats (+50% Crit Chance/Damage). Harder They Fall bonus provides +125% damage against tanky PvP targets with higher max HP.

Very fragile — tends to die before making meaningful impact in PvP. Speed 1316 ensures Primm acts early but one hit can end him. Stealth +20 provides minimal protection. Best as a niche speed assassin against slow, tanky compositions.

D tier — tap for pvp tier list
hard-mode banner

Guaranteed 100% Poison application from Energy Web helps set up DoT on minion waves. Harder They Fall bonus provides +125% damage against high-HP hard-mode bosses and elite minions.

Low survivability limits reliability — Primm's 2.37M HP means he can get one-shot by boss attacks. Energy Web's Speed reduction (-80 for 3 rounds) can slow down dangerous minions. Better hard-mode picks exist but Primm contributes as a glass cannon in the opening round.

D tier — tap for hard-mode tier list
sewers banner

Filler Mantis finisher for sewer content. 100% Poison application and Speed debuff from Energy Web provide utility, synergizing with Mantis Poison-heavy compositions.

Low HP (2.37M) makes Primm a liability in extended sewer attrition fights — he's likely to be the first casualty. Assassin's Touch's high stats help him deal damage early but he lacks the staying power for long sewer runs. Prioritize sturdier Mantis fighters first.

D tier — tap for sewers tier list
campaign banner

Speed reduction and guaranteed Poison from Energy Web help manage multi-enemy campaign waves. Harder They Fall bonus scales naturally against late-game high-HP enemies, providing +125% damage.

Fragile and outclassed by sturdier campaign carries — Primm's low HP means he often doesn't survive to later waves. Viper Bite adds supplemental Poison through basic attacks. Best for early-to-mid campaign before tanky enemies demand more survivable fighters.

D tier — tap for campaign tier list