

DARK SOUL
Active skill - Deals 350% damage against all enemies and has a 75% chance to deal an additional 250% Curse damage for 3 rounds. (Curse: Fighters with Curse also have their Heal Effect diminished by 50%.)
AoE-only kit with no single-target focus makes Magus a poor mech pick. Curse's heal reduction is irrelevant against mech bosses that don't heal. Disintegrate's buff stripping has niche value against bosses that stack buffs.
Stat passives (HP+40%, SD+40%, Crit+25%) are decent but generic. Dark Whisper's backline Silence targeting is wasted in single-boss encounters. Outclassed by every dedicated mech carry.
Strong AoE mage for club smash. Dark Soul hits all enemies with 350% damage plus 75% Curse chance, halving enemy healing across the board. Disintegrate strips 3 buffs from each enemy per skill attack — devastating against buff-reliant compositions.
Dark Whisper's 90% Silence on basics shuts down backline carries. Curse's 50% heal reduction counters sustain-heavy teams. Solid Mantis faction pick alongside Lily and Hana.
High-value PvP mage. Disintegrate strips 3 random buffs from each enemy per skill use — punishes stacking compositions. Dark Whisper's 90% Silence targets backline carries, delaying their skill rotations.
Curse's 50% heal reduction counters tank/support compositions that rely on sustain. AoE damage from Dark Soul pressures the entire enemy team. Lacks survivability — 2.97M HP and no defensive passives make Magus vulnerable to focused burst.
AoE Curse and Silence provide utility in hard-mode wave clearing. 75% Curse application rate halves enemy healing, useful against minion waves with healing mechanics.
Disintegrate's buff stripping can remove dangerous boss buffs. Dark Whisper's Silence disrupts enemy skill cycles. Moderate damage output and no survivability mechanics limit his hard-mode ceiling. Best as a utility pick, not a primary carry.
Curse's heal reduction and Disintegrate's buff stripping provide useful utility in sewer attrition fights. AoE damage from Dark Soul helps clear grouped enemies.
Dark Whisper's 90% Silence on basics is valuable in extended fights where enemy skill timing matters. Low durability (2.97M HP, no defensive passives) means Magus won't survive long in late sewer rounds. Better as a flex pick than a core Mantis sewer fighter.
AoE damage from Dark Soul clears campaign waves efficiently. Curse's 50% heal reduction becomes relevant in later stages where enemies have healing mechanics.
Disintegrate purges ally debuffs (3 per skill use), providing unique team support. Moderate power (29,858) and fragile stats limit late-campaign viability. Effective through midgame campaign but replaced by sturdier carries in stage 1500+.
