

WAVE CUTTER
Active skill - If Spekkio is in the front-line, deal 400% damage three times in rapid succession to the enemy with the highest Attack. If Spekkio is in the back-line, target the enemy with the highest HP instead. If all allies are alive, deal an additional attack. If the enemy is the last remaining, also deal an additional attack and gain 80 Energy. If Spekkio has over 50% HP, increase Crit Chance of the attack by 30%, otherwise heal self for 75% of max HP.
The single most important mech fighter in the game. Present in 100% of competitive mech compositions. Wave Cutter's triple-hit active fires up to 5 times per skill use, generating 40 damage cap multiplier hits per fight — the highest of any fighter.
Immune to ATK/Crit/Hit reductions via Lobster Lockdown, making him impossible to debuff. Block build and Ruby build both revolve around Spekkio as the primary damage source. Needs GM+ to function.
Single-target boss-killing kit doesn't translate well to Club Smash's multi-fighter brawl format. Wave Cutter focuses the highest ATK enemy, which is useful but not as impactful as AoE carries.
Strong Kodiak faction option if you need a finisher slot filled, but not a mode-defining pick. Lobster Lockdown's stun immunity and stat buffs help survivability.
Devastating single-target burst — Wave Cutter's triple-hit can one-shot most backline fighters. Claw Strike's energy generation on crit keeps him cycling skills. Immune to ATK/Crit/Hit debuffs.
Lacks PvP-specific utility like CC, revive, or team protection. Pure damage dealer in a mode that rewards disruption and survivability more than raw output.
Kodiak's premier boss killer. Wave Cutter delivers up to 5 × 400% single-target damage with charm extra strikes stacking further — the highest concentrated burst of any Kodiak fighter. Lobster Lockdown's immunity to ATK/Crit/Hit reductions means boss debuffs cannot cripple his damage, and 50% Armor Break with Mantis armor-ignore ensures consistent output.
Shell Shockwave's permanent ATK stacking (+10% per round at full energy) and Crit Damage scaling (+25% per crit, 25% chance) make him stronger the longer the fight lasts. Kill-triggered stun on enemies below 25% HP helps cleanup during transitions. Reef Ripper's full heal at 25% HP provides survivability without sacrificing a damage round.
Primary single-target damage engine for the Kodiak sewer team. Wave Cutter's extra hit when all allies are alive incentivizes team preservation, and the +80 Energy on last enemy enables rapid skill cycling for finishes. Permanent ATK and Crit Damage stacking from Shell Shockwave rewards the extended fights typical of sewer stages.
Lobster Lockdown's debuff immunity, 50% Armor Break, and Claw Strike's 25% Armor/DR shredding on crit basics ensure his damage never falls off. Reef Ripper's full heal at 25% HP and outnumbered double attacks provide late-fight insurance. No other Kodiak fighter matches his sustained single-target output.
Excellent boss killer but single-target focus limits his campaign versatility. Wave Cutter's concentrated burst shreds campaign bosses and faction-locked stages, but the inability to clear waves of enemies slows multi-wave progression compared to AoE-focused fighters.
Permanent ATK and Crit Damage scaling reward longer fights, and Lobster Lockdown prevents debuff disruption. Shell Shockwave's kill stun and enemy debuffs at full energy provide supplementary utility. Strong Kodiak campaign pick but not a primary campaign carry outside boss stages.
