Combat Codex
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Ruby hero
Ruby
Ruby card
Level
LEVEL280/280
Power
POWER38,389
Kodiak
FACTIONKODIAK
Mage
CLASSMAGE
Skills

DRACONIC ARTILLERY

Active skill - Deals 400% damage to 4 random enemies and has a 25% chance to apply Dynamite Mark to each target. Additionally, increase Skill Damage of self by 25% for 5 rounds. Also, if any allies are Frozen, cleanse the Freeze and increase their Skill Damage by 40% for 3 rounds. (Dynamite Mark: At the end of the round, if the target has full Energy, the marked target will explode, dealing 500% damage to all enemies in its row, and inflicting an additional 500% Burn damage over 3 rounds. Additionally, reduce Energy by 50 from the target.)

mech banner

Core of the standard META mech team (Ruby/Zura/Zemus front, Spekkio/Otto/Laguna back). Energy provider for Spekkio — crits grant +20 Energy to all allies at GM4. Typically the 3rd fighter invested in for the mode.

Block build (Teryx/Dax) has largely supplanted the Ruby build at peak endgame, but she remains the freeze mech boss counter and the most accessible mech carry. Needs 270+ for Trigger Happy; unusable before 240.

S tier — tap for mech tier list
club-smash banner

Primary Kodiak mage for faction-locked club smash. Draconic Artillery's 4-target AoE and escalating crit stacking from Trigger Happy provide the damage output that the Flint+Karma survivability core needs.

Dragon Shell's AoE Burn on break punishes enemies who focus her. Strong Kodiak pick, but not the meta-defining piece — the Flint+Karma synergy is what carries Kodiak in this mode.

A tier — tap for club-smash tier list
pvp banner

In the alt reference PvP team (Laguna/Ruby/Scythe front, Raja/Nyx/Pyra back). Trigger Happy's row-wide buffs (+40 Speed, then Crit Chance/Crit Damage) make her row dominant from round 1. After round 3, permanent +40% ATK/Crit and 100 Energy per skill lets her cycle Draconic Artillery constantly.

Dragon Shell absorbs the opening burst. Freeze immunity counters freeze-heavy comps. Can substitute for Nyx in some builds.

A tier — tap for pvp tier list
hard-mode banner

Solid hard-mode damage dealer with a slow ramp. Draconic Artillery's 400% × 4 targets provides AoE wave clearing, but Trigger Happy doesn't activate until round 3 — leaving her as a moderate contributor during the critical early minion phases. Once online, the permanent +40% ATK/Crit and 100 Energy per skill enable powerful round-by-round cycling.

Wyrmfire Shot's 1000–1500% execute on the last enemy helps finish bosses. Dragon Shell absorbs early damage and retaliates with 250% AoE Burn on break. No CC of any kind (50% stun only vs Mantis) limits her hard-mode utility. Strong damage output after round 3 but the lack of crowd control and team support beyond row buffs keeps her below top-tier picks.

A tier — tap for hard-mode tier list
sewers banner

Core Kodiak sewer mage — the only dedicated AoE magic damage dealer in the faction. Draconic Artillery hits 4 targets and scales with stacking Skill Damage and Crit bonuses. Trigger Happy's permanent self-buff after round 3 turns her into a skill-cycling powerhouse with +40% ATK/Crit and 100 Energy per skill use.

Dragon Shell's 60% HP shield provides early survivability, and the 60% chance to regenerate at 75% HP when low keeps her alive. Freeze cleanse protects Kodiak allies, and energy generation via crits accelerates the team's skill cycles. Irreplaceable in the Kodiak sewer lineup.

A tier — tap for sewers tier list
campaign banner

Viable campaign mage with AoE wave clear and scaling execution. Draconic Artillery's 4-target AoE handles waves, and Trigger Happy's permanent +40% ATK/Crit with 100 Energy per skill creates strong sustained damage after round 3. Wyrmfire Shot's 1000–1500% execute on the last enemy helps break through tanky campaign bosses.

Dragon Shell's shield and 60% regeneration chance provide multi-stage survivability. Row-wide Crit/Speed buffs support the team. However, the 3-round ramp before Trigger Happy activates slows her early contribution, and the complete lack of CC (stun only vs Mantis at 50%) limits her value past stage 1500 where crowd control becomes essential.

A tier — tap for campaign tier list