

FINAL FIST
Active skill - Deals 850% damage to a random enemy, ignoring Armor. If the attack is a Critical Strike, reduce the enemy's Energy by 100. If the attack is a Killing Blow, increase Critical Damage by 150% for self and all allies in the same row for 3 rounds.
Energy denial niche — Final Fist steals 100 Energy on crit, ignoring Armor. Part of the Pyra+Pocky combo as a decent Kotaro mech boss counter. Armor-ignoring 850% nuke is respectable single-target damage.
Lacks the multi-hit scaling or dedicated boss-killing kit that top mech fighters bring. Useful as a tech pick against specific energy-dependent bosses but not a core mech slot.
Underrated Kodiak Club Smash pick. Massive HP pool (5.5M, among the highest in the game) combined with +70% HP from Pig Power makes him extremely hard to kill. 850% armor-ignoring nuke one-shots fragile targets.
Pocky's Sense ramps ATK by 10% per surviving ally each round — with a full team, that's +50% ATK stacking every round. Proven viable at level 321 in competitive Smash.
Stat-stealing disruptor. Pork Punch steals 50% Armor from front-liners or 50% Crit from back-liners, weakening enemies while buffing himself. Final Fist's 100 Energy drain on crit disrupts enemy skill timing.
High natural bulk (5.5M HP, +70% from passive) makes him durable. However, no CC, revival, or team utility limits his impact in a mode where disruption and synergy matter more than raw stats.
Self-sufficient brawler with strong kill chain potential. Hammy Havoc's kill trigger (Magic Shield + 100 Energy + full HP heal + 50% Skill Damage) enables rapid Final Fist cycling through minion waves, and each kill grants +150% Crit Damage to self and same-row allies — a massive team damage buff. 850% armor-ignoring nuke is effective against armored bosses.
Extreme tankiness — 5.5M HP with +70% HP passive, 60% starting DR, and direct attacks capped at 50% max HP make him very difficult to remove. But purely single-target with no AoE wave clearing, no CC, and no team support beyond the kill-triggered Crit buff limits his contribution compared to more versatile hard-mode picks.
Individually powerful but team-contribution-limited. Final Fist's 850% armor-ignoring damage and kill chain (full heal + shield + energy + Skill Damage on kill) make him a strong individual performer. Pocky's Sense stacking (+10% ATK per ally per round) rewards the longer sewer fights. Pork Punch's 50% Armor/Crit theft weakens enemies over time.
Damage cap at 50% max HP and 5.5M base HP with +70% HP passive ensure survivability. However, no team heals, no energy generation for allies, no CC, and no AoE mean he doesn't fill the roles that Kodiak sewer teams need most from their limited roster.
Durable single-target brawler with armor-ignoring burst. Final Fist's 850% ignoring Armor scales well against late-campaign enemies with high armor values. Kill chain enables rapid progression through weaker waves, and +150% Crit Damage to same-row allies on kill amplifies carry damage during boss stages.
Hammy Havoc's damage cap (50% max HP per hit) and 9M+ effective HP pool make him one of the hardest Kodiak fighters to kill. Pocky's Sense ATK stacking ramps damage over time. Lacks AoE for efficient wave clearing and CC for late-game stages, limiting his campaign versatility compared to top Kodiak picks.
