

BLAZE BUSTER
Active skill - Deals 850% damage to a random enemy, plus an additional 500% Burn Damage over 3 rounds, and has a 45% chance to stun the enemy for 2 rounds. Each time this skill is used, it attacks an additional enemy. If all enemies are attacked, heal self and back-line allies for 20% of their max HP and grant 15% Damage Reduction and Armor for 2 rounds. Additionally, the first time this skill is used, apply Golden Guardian to all Support and Tank allies, including herself, for 4 rounds. (Golden Guardian: Grants 25% Damage Reduction, 25% Armor, and immunity to Stun. At the end of each round, heal self for 25% of max HP.)
SS-tier mech fighter alongside Spekkio, Chancer, and Teryx. General CC mech boss counter — 30% team CC resist is essential against Karma, Lucius, Baron, and Nova stun bosses. Golden Guardian grants stun immunity to Tanks/Supports.
Enables block build with Teryx, removing the Komodo requirement. In Chancer block team (Karma/Teryx + Dax + Zemus). Needs 240+ to survive.
Flint+Karma tag-in creates near-invincible Smash compositions. Tag-in spawns a 7v6 advantage with the replacement arriving at 100% HP and 80 Energy.
Golden Guardian grants stun immunity, 25% DR, and 25% Armor to frontline Tanks/Supports. Revenge Rush taunts and cripples enemy carries with 25% ATK/Hit/Skill Damage reduction.
Not part of optimal endgame lineups, but tag-in creates 7v6 advantages that warp the fight. Permanent stun loadout (Knife + Kunai + Fan Axe + Zhulong + Naga) locks down enemies.
30% team CC resist shuts down CC-heavy comps. Widely considered overpowered at release, but the current PvP meta has evolved around other cores. Avoid pairing with Nyx — tag-in wastes her revive.
Kodiak's premier hard-mode tank. Blaze Buster's escalating target count means it becomes full AoE by the 3rd use at 850% per target with 45% stun — one of the most reliable CC sources in the mode. Golden Guardian spreads to Tank/Support allies on first skill, then Finisher/Mage on second, and Brawlers on third, eventually granting the entire team 25% DR, stun immunity, and 25% HP heal per round.
Counter-attack at 1200% Burn every 4 hits adds massive passive damage. 5.6M base HP with +50% HP passive, +30% Armor, and outnumbered block chance make her extremely difficult to kill. Tag-in replaces the first ally lost with a same-faction fighter at full HP and 80 Energy, preventing early snowball losses.
The defining Kodiak sewer tank — no replacement exists in the faction. Golden Guardian eventually covers all five team roles across three skill uses, granting 25% DR, stun immunity, and 25% HP heal per round to every Kodiak ally. Blaze Buster's 45% stun and escalating AoE provide both CC and damage.
Tag-in is uniquely powerful in faction-locked sewers where every Kodiak fighter counts. Counter-attack burn at 1200% every 4 hits, 30% team Control Resist, and Revenge Rush's taunt plus debuffs make her the foundation of every competitive Kodiak sewer composition.
Elite campaign tank with rare combination of CC, team sustain, and durability. Blaze Buster's 45% stun remains reliable CC past stage 1500 where most damage-focused strategies fail. Golden Guardian's 25% HP heal per round and stun immunity sustain the team through multi-wave chapters.
5.6M HP and layered defenses (Block, DR, Armor) ensure she survives deep into late-game stages. Tag-in provides a replacement fighter at full HP for extended fights. Counter-attack burn at 1200% contributes meaningful damage without sacrificing her tank role.
