Combat Codex
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Duke hero
Duke
Duke card
Level
LEVEL280/280
Power
POWER29,227
Kodiak
FACTIONKODIAK
Tank
CLASSTANK
Skills

SEEING RED

Active skill - Deals 700% damage against 2 random back-line enemies. If the target is a Finisher or a Mage, he deals an extra 500% Bleed damage for 5 rounds and has a 100% chance to Stun them for 2 rounds.

mech banner

Tank with no mech DPS role. Low base ATK (48K) and no multi-hit scaling make him irrelevant for boss damage. Trained to Fight's +70% HP/Armor keeps him alive but doesn't contribute to the team's damage output.

No energy generation, no team buffs, no boss-specific utility. Kodiak mech slots are better spent on damage dealers and supports.

D tier — tap for mech tier list
club-smash banner

4th fastest fighter in the game (1,319 Speed + 120 from Trained to Fight). Seeing Red guarantees 2-round Stun on enemy Finishers and Mages — devastating in Smash where back-line carries are the win condition.

Full Frenzy snowballs as enemies die: permanent +100% Crit, +50% Armor, +20% DR per kill. Low base ATK limits early-fight impact but he becomes a monster in late-fight cleanup.

B tier — tap for club-smash tier list
pvp banner

Back-row assassin tank. Seeing Red's 700% to 2 back-line targets with guaranteed Stun on Finishers/Mages shuts down enemy carries. Highest Bleed in the game (500% over 5 rounds) plus the Stun makes this devastating.

4th fastest fighter means he acts before most enemies. Full Frenzy turns him into an unstoppable force in 1v1 scenarios — nearly guaranteed to win late-fight.

B tier — tap for pvp tier list
hard-mode banner

Specialized anti-carry tank. Seeing Red's guaranteed 2-round Stun on Finisher and Mage enemies provides valuable hard-mode CC when those roles appear as threats. Horned Rampage's 100 Energy + 50% HP heal after each skill keeps him cycling Seeing Red while self-sustaining. Full Frenzy's permanent +100% Crit/+50% Armor/+20% DR per enemy death makes him strong in the cleanup phase.

However, 48K base ATK — the lowest among Kodiak Legendaries — limits his damage contribution even with Pure Adrenaline's berserker scaling. No AoE wave clearing, no team healing or shields while alive, and stun only works on Finishers/Mages. Death buff (+40% ATK/Armor to all allies) provides post-death value but isn't enough to elevate him above a niche pick.

B tier — tap for hard-mode tier list
sewers banner

Secondary Kodiak tank behind Karma. Highest HP in the faction (5.9M) with +70% HP/+70% Armor from Trained to Fight creates enormous effective health. Full Frenzy snowballs permanently as enemies die, and Horned Rampage's 100 Energy + 50% HP heal after each skill provides self-sustain.

Guaranteed Stun on Finisher/Mage sewer enemies is valuable when applicable. Death buff granting +40% ATK/Armor to all allies provides insurance. But 48K base ATK, no team healing, no energy generation for allies, and narrow CC targeting make him clearly outclassed by Karma and the core damage dealers for the limited sewer roster.

C tier — tap for sewers tier list
campaign banner

Durable campaign tank with conditional CC. Highest HP among Kodiak fighters combined with +70% HP/Armor and Full Frenzy's permanent defensive scaling per kill makes him extremely hard to remove. Speed 1319 + 120 bonus means he acts before most enemies. Guaranteed Stun on Finishers/Mages is strong in stages featuring those roles.

Pure Adrenaline's berserker scaling (+75% damage below 50% HP, +300% Crit Damage below 25%) rewards extended fights. But 48K base ATK limits overall damage, no AoE hampers wave clearing, and campaign generally rewards fast progression over tank attrition. Better Kodiak campaign investments exist.

C tier — tap for campaign tier list