Combat Codex
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Djinn hero
Djinn
Djinn card
Level
LEVEL280/280
Kodiak
FACTIONKODIAK
Mage
CLASSMAGE
Skills

FIREBALL

Active skill - Deals 300% damage to 4 random enemies and has a 90% chance to inflict an additional 150% Burn damage for 5 rounds. If the target is already Burning, deal an additional 150% damage.

mech banner

AoE burn mage with no single-target boss focus. Fireball's 300% to 4 targets is spread too thin for mech's single-boss format. No multi-hit scaling, no energy generation, no team utility.

Part of the burn synergy group (Kotaro, Ruby, Spekkio) but the weakest member for mech. Flame Out's death trigger heals allies but losing a slot for that value is poor mech economy.

D tier — tap for mech tier list
club-smash banner

AoE burn spreader. Fireball hits 4 targets with 90% burn chance, and already-Burning targets take +150% bonus damage. In multi-fighter Smash brawls, this ramps quickly across the enemy team.

Flame Out's death trigger is actually useful here — scales damage and healing by the number of Burning enemies. Fire's Fury's +40% HP/ATK/Skill DMG provide solid base stats. Decent but not top-tier.

D tier — tap for club-smash tier list
pvp banner

300% base damage is too low for PvP burst. Burn spread takes multiple rounds to ramp, and PvP fights often end before Djinn's DoT strategy pays off. Hot to the Touch's -40% Skill DMG debuff on basics is useful disruption.

Flame Out death trigger can swing fights if enemies are all Burning, but relying on dying to generate value is a losing strategy. Outclassed by faster, more impactful fighters.

D tier — tap for pvp tier list
hard-mode banner

Functional AoE mage with a powerful second wind. Fireball's 300% to 4 targets with 90% burn chance provides wave-clearing capability, and bonus 150% on already-Burning targets rewards sustained fights. Pyro Reincarnation's self-revive at full HP with 150 Energy and Super Djinn form (8 fireballs per skill use at 300% each) makes his second life significantly more dangerous.

Flame Out's death trigger scales with burning count — at 4+ burning enemies, it deals 1800%+ to 2 targets and heals allies for 160%+ of Djinn's max HP. However, no CC, no team buffs, no shields, and no Armor Break limit his contribution beyond raw damage. Clearly outclassed by Ruby for the Kodiak mage role in hard mode.

D tier — tap for hard-mode tier list
sewers banner

Secondary Kodiak mage with no role that Ruby doesn't fill better. Fireball's 4-target AoE with burn spread provides supplementary damage, and Super Djinn form after revive adds burst, but he brings nothing to the team — no buffs, no heals while alive, no energy generation, no CC.

Flame Out's scaling death trigger can be impactful if multiple enemies are Burning, but relying on death for value is poor sewer economy. Fire's Fury's +40% ATK/HP/SD are self-only. The five core sewer slots are better served by fighters with team-oriented kits.

D tier — tap for sewers tier list
campaign banner

Serviceable campaign mage for wave clearing. Fireball's 4-target AoE with 90% burn and bonus damage on Burning targets handles campaign waves adequately, and Fire's Fury's +40% ATK/HP/Skill Damage provides a solid stat foundation. Super Djinn form after revive doubles his Fireball output to 8 hits.

Flame Out's death trigger scales well when multiple enemies are Burning. However, 300% base multiplier is moderate, no Armor Break limits damage against armored enemies, and no CC prevents him from contributing past stage 1500 where crowd control becomes essential. Outscaled by Ruby and most dedicated campaign carries.

D tier — tap for campaign tier list