

KNOCKOUT PUNCH
Active skill - Deals 500% damage to all front-line enemies and has a 75% chance to Stun them for 2 rounds and increase his own Armor Break by 40% for 3 rounds.
Pure tank with no mech DPS contribution. Lowest ATK among all Kodiak fighters (45K). Knockout Punch only hits front-line — irrelevant vs single mech boss. No energy generation, no team buffs.
Healthy Diet's tankiness keeps him alive but does nothing for team damage output. Kodiak mech slots need damage dealers and supports, not walls.
Front-line stun specialist. Knockout Punch's 75% AoE Stun to all front-line enemies for 2 rounds is powerful crowd control in Smash's multi-fighter format. Monkey Strength's 60% Max HP heal at <25% HP makes him deceptively hard to kill.
Healthy Diet + Monkey Strength stack to 70% Damage Reduction when low, approaching the 85% DR cap. Durable presence but low ATK limits damage contribution.
Front-line-only Stun is too limited for PvP. Most dangerous PvP fighters sit in the back-line, where Knockout Punch can't reach. Break Free's Paralyze immunity is niche — Paralyze isn't common in PvP.
High durability from stacked DR and Monkey Strength's heal, but he can't threaten or disrupt enemy carries. PvP demands more than just surviving.
Reliable CC tank for hard-mode minion control. Knockout Punch's 75% AoE Stun on all front-line enemies is broad, consistent crowd control — potentially locking down 3 enemies for 2 rounds per skill cycle. Break Free grants immunity to stun, freeze, petrify, vine snare, and sleep on every hit, making him immune to virtually all CC.
Swift Resilience synergizes with his own stuns: +20 Energy, +10% ATK, and +10% Armor Break per stunned enemy each round creates self-ramping damage. Monkey Strength's 60% HP heal at <25% provides a survival buffer. But 45.8K ATK (lowest Kodiak) limits damage severely, and front-line-only stun restricts boss-phase utility.
Strong Kodiak sewer option as a CC-focused secondary tank. Knockout Punch's 75% AoE Stun on all front-line enemies provides consistent crowd control that few other Kodiak fighters offer. Swift Resilience's self-ramping — +20 Energy, +10% ATK, +10% Armor Break per stunned enemy each round — means his output improves as his CC lands.
Extreme tankiness: 4.9M HP with +45% HP, +50% Armor, +30% DR, and Monkey Strength's +40% DR plus 60% heal at low HP make him one of the hardest fighters to remove. Break Free's immunity to all paralyze effects ensures he keeps acting. Vine Snare on basics adds supplementary CC. Valuable Kodiak sewer pick when the team needs additional crowd control beyond Karma.
Durable CC tank for campaign progression. Knockout Punch's 75% AoE front-line Stun provides wave control, and Vine Snare on basics adds supplementary CC. Break Free's immunity to all paralyze effects ensures he's never disabled. Monkey Strength's 60% HP heal at <25% prevents early deaths in difficult stages.
Extreme tankiness from layered defenses (+45% HP, +50% Armor, +30% DR, +40% DR at low HP) provides multi-stage survivability. But 45.8K ATK — lowest among Kodiak fighters — limits his damage contribution, and campaign progression rewards fast wave clearing more than pure defensive presence.
