Combat Codex
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Xeno hero
Xeno
Xeno card
Level
LEVEL280/280
Power
POWER33,534
Crane
FACTIONCRANE
Mage
CLASSMAGE
Skills

ENERGY STORM

Active skill - Deals 2000% total damage distributed among all remaining enemies and has a 100% chance to Freeze targets for 2 rounds if they are currently Silenced.

mech banner

Formerly A-tier mech carry, now largely obsolete. Energy Storm hits once per ability — worst for damage cap scaling in the multi-hit meta. Chancer does 2x Xeno's mech damage at equivalent investment.

One of 5 fighters with Silence, but mech bosses don't benefit from CC. No Sound in Space's +500% damage to Frozen targets is irrelevant without a freeze source on the mech team. Better options exist at every investment level.

B tier — tap for mech tier list
club-smash banner

AoE damage with Silence utility. Energy Storm's 2000% distributed damage hits all enemies, and Long-Range's basic attacks target 3 random enemies with 40% Silence chance. No Sound in Space reduces Silenced enemies' Skill Damage by 60%.

Mastery speed update made Xeno faster, causing speed-tuning issues in Smash compositions. Functional but not a standout in the Crane faction Smash lineup compared to Chancer or Scythe.

S tier — tap for club-smash tier list
pvp banner

More reliable than Scythe or Chancer for PvP according to some endgame players. Frontline Xeno at 3000+ trophies is a proven arena strategy. Silence disrupts enemy skill rotations, and +500% damage to Frozen targets synergizes with Locke.

Arena build: Katar + Katana + Khopesh + Naga + Toronbo. Immunity to Silence and Freeze prevents mirror-match lockdown. However, Chancer A2 outspeeds Xeno A7, and Xeno is increasingly outclassed at top-end investment.

S tier — tap for pvp tier list
hard-mode banner

Crane faction cleaner. Xeno clears most minions with AoE, enabling Scythe to finish the boss. Long-Range's 3-target basics with Silence chance provide consistent wave control.

Equipment: Knuckles + Katana + Khopesh with full attack perks. Xeno as a HM boss is ranked 4th hardest due to excessive damage output. Part of the Crane HM team but primarily in a utility role — the cleaner, not the star.

A tier — tap for hard-mode tier list
sewers banner

Still useful for Silence utility in faction sewers, especially without GM Raja. Xeno + Locke synergy provides bonus damage against Frozen enemies via No Sound in Space's +500% modifier.

Not part of the optimal Crane sewer four (Chancer, Scythe, Locke, Laguna). Fills a fifth sewer slot if available. Silence disruption has value but Crane sewers prioritize burst damage and freeze control over Silence debuffs.

A tier — tap for sewers tier list
campaign banner

Falling out of the campaign meta. Campaign synergy chain (Laguna buff → Xeno debuff → carry cleanup) still functions but Locke is preferred for freeze control at high stages.

Alternative campaign composition: Locke + Pyra + Hana / Laguna + Xeno + Fenrus. Serviceable AoE cleaner through midgame but outscaled by dedicated campaign carries at stage 1500+. Historically top-tier but now considered a 2024-era pick.

S tier — tap for campaign tier list