Combat Codex
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Scythe hero
Scythe
Scythe card
Level
LEVEL280/280
Power
POWER37,915
Crane
FACTIONCRANE
Finisher
CLASSFINISHER
Skills

FEATHERED FURY

Active skill - Deals 2 attacks to random enemies, each dealing 450% damage. Additionally, deal two extra attacks if any of the previous attacks were a critical strike, and two extra attacks if any of the previous attacks resulted in a killing blow. Moreover, landing a killing blow heals self for 40% of Max HP and boosts Crit Damage and Armor Break by 30% for 3 rounds. Lastly, if Scythe's HP is above 50%, boost his Control Resist by 50% for 3 rounds. If his HP is below 50%, increase Attack and Skill Damage by 25% for 3 rounds. If his HP is below 25%, add an extra 30% to Attack and Skill Damage for the same duration.

mech banner

Core mech damage dealer from early game through endgame. Feathered Fury's guaranteed 2 attacks per ult — with extra hits on crits and kills — scales exceptionally well with crit dragons and S mutagen (+25% crit). Peak output of ~10 attacks per skill cycle.

Mech priority #2 after Spekkio. Essential for Kotaro and Karma mech compositions. At 280+ with S perk, outperforms Otto in most matchups. Replaced by Chancer at A1+ in the charm meta but remains the more accessible carry.

S tier — tap for mech tier list
club-smash banner

Strong Smash finisher with kill-reset snowball mechanics. Feathered Fury's extra attacks on crits and kills can chain through weakened enemies. Skullbound Seal's curse damage and death-heal add survivability.

Frontline placement protects from enemy backline CC. Solid Crane Smash pick but not the faction's primary carry — Chancer's burst and defensive dice mechanics are more reliable in Smash's faction matchup format.

SS tier — tap for club-smash tier list
pvp banner

Big nuke potential in arena. Part of top arena compositions: Nyx + Raja + Scythe / Laguna + Locke + Pyra. Frontline placement absorbs CC intended for backline carries.

Shadow Talon Strike's execute damage against sub-50% targets secures kills. Skullbound Seal's 65% proc on incoming skill damage provides counterplay. More burst-oriented than Chancer but less consistent than Xeno for PvP.

SS tier — tap for pvp tier list
hard-mode banner

Crane faction boss-killer. Without Scythe, clearing Crane hard mode levels is extremely difficult. One-shot combo: Xeno clears minions, Scythe finishes the boss.

Block build recommended for survival. Must be slower than Xeno and Laguna to allow them to buff/debuff first. Tianlu S3 dragon recommended. Part of the core Crane HM team (Xeno + Scythe + Locke + Laguna).

SS tier — tap for hard-mode tier list
sewers banner

Core Crane sewer fighter and faction boss-killer. Kill-reset mechanics on Feathered Fury chain through sewer waves. Skullbound Seal provides sustain through long runs.

Part of the optimal Crane sewer lineup (Chancer, Scythe, Locke, Laguna). Tianlu dragon recommended for sewer survivability. Also strong in non-faction sewer content thanks to raw finisher damage.

SS tier — tap for sewers tier list
campaign banner

First-priority campaign build. Carries campaign to stage 1625+ at GM even without ascension. Part of late-game teams: Nyx/Raja/Laguna + Locke/Pyra + Scythe. Campaign 1799 loadout: Nunchuck + Katana + Khopesh + Yinglong + Tianlu.

Cleanup role in the Pyra death → petrify → Scythe/Chancer strategy for stage 1800. Replaceable by Nyx, Locke, or Karma in non-mech modes at equivalent investment.

SS tier — tap for campaign tier list