Combat Codex
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Rex hero
Rex
Rex card
Level
LEVEL280/280
Power
POWER30,490
Crane
FACTIONCRANE
Finisher
CLASSFINISHER
Skills

FATAL JAWS

Active skill - Deals 500% damage to all back-line enemies and has a 90% chance to inflict an additional 300% Bleed damage for 15 rounds.

mech banner

Mechs are immune to Bleed, negating Rex's entire damage model. Fatal Jaws' 90% Bleed chance and Taste for Blood's +150% damage to Bleeding targets are completely wasted. Highest base ATK in the game (92k) cannot compensate.

Aqua Aura's Bleed-to-healing conversion has no Bleed to convert on a mech boss. Xeno does 3-4x more damage at the same level. No mech utility whatsoever.

D tier — tap for mech tier list
club-smash banner

Bleed specialist in multi-fighter Smash brawls. Fatal Jaws applies 300% Bleed for 15 rounds to all back-line enemies — long duration means Bleed stacks accumulate. Taste for Blood guarantees crits against sub-50% enemies.

Aqua Aura converts Bleed damage into 250% healing for strong self-sustain. Sharky Waters ramps +35% ATK and Hit Chance per kill. Functional but outclassed by Crane's top carries in faction matchups.

C tier — tap for club-smash tier list
pvp banner

92k base ATK is the highest in the game, but Rex's kit requires Bleed ramp-up time that PvP rarely allows. Fatal Jaws' back-line targeting is useful but 300% Bleed damage is slow compared to burst fighters.

Taste for Blood's guaranteed crits below 50% HP and Sharky Waters' kill scaling can snowball if Rex survives long enough. Fragile despite Aqua Aura's self-healing. Outclassed by dedicated PvP fighters at endgame.

C tier — tap for pvp tier list
hard-mode banner

Not part of the core Crane hard mode team. Bleed-reliant kit is poorly suited for HM's burst-and-CC demands. No crowd control, no team utility, no shielding.

Fatal Jaws' back-line AoE could help with minion clearing but Xeno does it better with Silence utility. Crane HM slots are filled by Xeno, Scythe, Locke, and Laguna — Rex doesn't compete for any of these roles.

B tier — tap for hard-mode tier list
sewers banner

Solid in faction sewers. Long Bleed duration (15 rounds) accumulates through sewer waves. Aqua Aura's Bleed-to-healing conversion provides sustain for attrition content. Sharky Waters' kill-based ATK scaling grows through long runs.

Not part of the optimal Crane sewer four but functional as a fifth slot. Taste for Blood's execute mechanic helps finish weakened enemies. Fragile — needs team protection to survive.

B tier — tap for sewers tier list
campaign banner

High raw ATK but Bleed-dependent kit limits campaign effectiveness. Fatal Jaws' back-line AoE with Bleed can clear campaign waves, but the ramp-up time is slower than burst carries.

Sharky Waters' kill scaling is useful in multi-wave campaign stages. Fragile and lacks the CC or survivability that late-game campaign demands. Outperformed by Scythe, Chancer, and Locke at equivalent investment.

B tier — tap for campaign tier list